![]() The sneak skill which lets Roehm avoid fights will also help him get around quest-posted sentries. This familiar combination of adventure and RPG elements is the heart of Quest for Infamy’s gameplay, and the two are integrated seamlessly. Attacks’ power are determined by the type of enemy you’re fighting as well as your affinity for those skills, which-like everything else-increases with practice. Enemies will do the same, and you’ll trade attacks one-for-one until someone falls. While in combat, you have about three seconds to select an action-whether it’s a type of swordplay, magic, healing, or stealth attack-and lock in your selection. Whether you spend your days climbing trees, shooting bows, or slaughtering everything in sight, each skill comes in handy when solving puzzles and challenging enemies, both of which Roehm does plenty of.Īnother variation on the Quest for Glory formula is the switch from an active battle system to turn-based. There is still plenty of post-class freedom, however, in what skills you choose to upgrade. This is more newcomer-friendly, as it ensures you won’t create a detrimentally unbalanced character, although it does remove some of the player license. Roehm will automatically receive skill points relative to the class he chooses and any increases beyond are based solely on usage. Unlike Quest for Glory and the more recent Heroine’s Quest, Quest for Infamy does not feature a class creation option. Although all three classes share certain skills, like climbing, they each have a specialty that influences how Roehm will solve challenges: brigands use brute force to get out of jams, rogues prefer stealth, and sorcerers gain a series of spells that balance the abilities of the other two. This begins with one of three “mentors” who offer to train him in their respective areas of expertise: as a brigand, sorcerer, or rogue, which act as Quest for Infamy’s classes. With the bridge to the north temporarily down, Roehm (pronounced like “roam,” get it?) winds up trapped in the valley with little to do but wait and take on odd jobs for the equally odd locals. Our interaction with this world comes through protagonist Roehm, an aimless wanderer who flees to the Valley of Krasna after being caught in a compromising position with the baron’s daughter. This love is visible in every inch of Quest for Infamy: from its expansive lore to its saucy sense of humor to its divergent classes, it’s a world worth getting lost in numerous times. Quest for Infamy is a Kickstarter Cinderella story: 12 years in the making, nearly abandoned due to life-threatening illness, and brought back from the brink by the sheer passion of its co-creators (and a new kidney).ĭespite being the first original title developed by Infamous Quests, the team behind this Quest for Glory-inspired journey already had hands-on experience with Sierra games via their VGA remakes of King’s Quest III and Space Quest II, as well as a lifelong love of the genre. Swordplay combat is heavily luck-based and overly drawn out.Įxits are often hidden and fail to activate even when found. “We wanted to create a game that combined the classic elements of adventure games we loved and role-playing elements as well, add our unique sense of humor and a touch of an epic story to create a memorable and authentic experience that would evoke feelings of nostalgia for the days of classic adventure gaming.Lack of direction at the beginning makes it difficult to get started. “Quest for Infamy is the culmination of years of dreaming,” said Steven Alexander, company co-founder and designer of Quest for Infamy. Choose to play between the stealthy Rogue, the burly Brigand and the spell-wielding Sorcerer as Roehm ventures through the Valley of Krasna earning Infamy Points and, if he has time, saving the Kingdom of Lonaria as well. Meet William Roehm, witty and irreverent bastard, as he comes to the town of Volksville after slipping out of the Baron’s castle in the middle of the night, where he may or may not have dishonored the man’s daughter (spoiler alert: he did). Consisting of over 200 beautifully hand-drawn scenes, and offering customizable spells, and three characters classes with unique storylines, players will lie, cheat and steal their way through turn-based RPG battles and adventure game puzzles on their way to infamy! ![]() By SAVING CONTENT ( Online Publishing is excited to announce that Quest for Infamy , a humorous role-playing game inspired by classic adventures in which you play the charming villain, releases today for PC and Linux on Steam, GOG.com, the Phoenix Online Store and other online retailers for $19.99. ![]()
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